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CompilationPipeline.GetAssemblyNameFromScriptPath returns the wrong asse...
How to reproduce: 1. Open the attached project 2. Open the Test Runner 3. Run the 'NewTestScriptsimplePasses" test, it fails Actual... Read more
Scene is rendered white with Deferred + HDR on WebGL/Facebook WebGL player.
The scene is not rendered when all the Post processing effects are disabled on WebGL/Facebook WebGL player built using OpenGLES 3.0 ... Read more
[iOS] Font.GetOSInstalledFontNames returns incorrect list of the install...
To reproduce: 1. Open user's attached project 2. Build it for iOS and run on the device 3. A. If the text turns green you'll s... Read more
Unity Editor freezes when allocating around 525000 and more meshes in a ...
Steps to reproduce: 1. Open QA-supplied project ('EditorHangBug.zip") 2. Open Scene ("Main") 3. Enter Play mode Expected: scene pla... Read more
Generated script code does not follow C# standard style
How to reproduce: 1. Create a new project 2. Create a new script 3. Open the script Actual result: The generated script is not foll... Read more
Editor GUI colors change dramatically in Linear Color Space
Reproduction steps: 1. Open "linear-scene-gui.zip" project 2. In the Scene view click on the "Color Space" and change "Gamma" to "L... Read more
Crash on 'DisconnectPrefabInstanceRecursive' when playing the scene
Steps to reproduce: 1. Open user attached project 2. Play the scene - Editor crashes at this point 0x0000000140713201 (Unity) Dis... Read more
Failed scripted import leaves Unity Editor in strange state
1. What happened A scripted importer that throws an exception leaves an untitled, unmodified scene with partial results of the impo... Read more
Soft shadows have a hard line where the first Shadow Cascade splits
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "Main" scene 3. Zoom into the shadow of the Cube in the Game view E... Read more
Opening external applications (like code editor) makes all additional/ex...
Reproduction Steps: 1. Create new project 2. Separate Project, Console or other tabs to their own windows 3. Create new script 4. Do... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1