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[UWP] [IL2CPP] Visual Studios builds fails with XamlCompiler error
Steps to reproduce:1. Download 1110262_repro.zip2. Switch platform to UWP3. Build project with IL2CPP backend4. Open Visual Studio s... Read more
[Android] App crashes or gets stuck with a black screen on launch when H...
How to reproduce:1. Open attached Unity project "Testisysteemi"2. Build on device--app crashes or gets stuck with a black screen Not... Read more
Docked Package Manager window UI gets offset and overlaps after switchin...
How to reproduce:1. Create a new Unity project2. Add a Package Manager window and dock it next to some other windows3. Switch betwee... Read more
Quaternion == fails for zeroed values
How to reproduce:1. Open attached project "testfail.zip"2. Open Test Runner window, and press "Run All"3. After the test completes, ... Read more
[XR] Editor crashes at VRDeviceHoloLens::BeginRenderingToDeviceGfxThread...
Steps to reproduce:1. Create a new project in 2018.22. Switch platform to UWP3. Enable XR feature and in the Holographic window set ... Read more
Crash on mono_generic_class_get_class when function has Task<T> return type
How to reproduce:1. Open attached Unity project "AsyncCrash"2. Enter the Play mode3. Press first or fifth button (with "CRASHES EDIT... Read more
Exception is not handled properly in PlayTests when a custom Enumerator ...
To reproduce: 1. Download attached project “PlayModeTestExceptionHandling.zip" and open in Unity2. Open Test Runner window3. Press t... Read more
NetworkTransform doesn't receive data on clients side in Multiplayer game
How to reproduce:1. Open the project2. Make a Windows x86_64 release build.3. Wait for the build to finish.4. Run the built version.... Read more
[.NET] System.Array.ForEach throws an error when building project with ....
Steps to reproduce:1. Download the attached project and open "SampleScene" scene2. Switch platform to UWP3. Build project with .NET ... Read more
Opening Particle System Prefab in Play mode breaks the Hierarchy when St...
How to reproduce:1. Open the attached Unity project named "CaseV1"2. Enter Play mode3. Click on "Particle System" prefab -> Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes