Search Issue Tracker
Duplicate packages appear when creating new project and adding asset pac...
To reproduce: 1. Open Unity and download any asset from the store, close Unity 2. Find location of a downloaded package in PC storag... Read more
Material information is not updated correctly when rebuilding asset bundle
Reproduction steps: 1. Open project attached(Bundle.zip) 2. Build asset bundle (Menu/Demo/Build). 3. Press play. <-- Instan... Read more
Serialization fails on an serializable class defined internally to a wra...
How to reproduce: 1. Open user attached project 2. Enter playmode * - Notice 'All good' in console 3. While in playmode, edit the Se... Read more
Instanced prefab rotation transform does not revert to prefab values
To reproduce: 1. Open project attached by the user 2. Open scene "main" 3. In the hierarchy window select Parent1 GameObject, expand... Read more
NetworkManager allows adding a game object with NetworkIdentity instead ...
NetworkManager allows adding a game object with NetworkIdentity instead of prefab 1. What happened User is able to add game object ... Read more
Meshes lose vertex color in builds with Static Batching enabled when cer...
To reproduce: 1. Download and open project from comment (repro914736_smallrepro.zip) 2. Open "intro_ext" scene. 3. Notice white X f... Read more
Error 'No texture data available to upload' when using external textures...
Reproduction steps: 1. Open project attached (ExternalTextureBug.zip). 2. Open script "UseRenderingPlugin.cs". 3. Uncomment line 52.... Read more
Applying a change to the Muscle Settings in the Configuration modifies o...
When I modify the "Arm Down-Up" muscle range, the "Arm Front-Back" get locked with a range of 0. (see attached gif) This also happen... Read more
Editor becomes unresponsive when switching from OpenGL to Metal with a t...
Editor becomes unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene 1. Open attached project blank.zip... Read more
Same shader looks differently in Game and Scene views if Batching is not...
How to reproduce: 1. Open the attached "RayTrails" project and "Demo" scene 2. Inspect the Cylinder, Cylinder (1), and Cylinder (3)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ComputeBuffer readback fails when Render Graph is enabled
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script