Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.6.1f1
Issue ID
918045
Regression
No
Instanced prefab rotation transform does not revert to prefab values
To reproduce:
1. Open project attached by the user
2. Open scene "main"
3. In the hierarchy window select Parent1 GameObject, expand it and select AB023 GameObject
4. Notice that transform's rotation is overridden (bold)
5. Right-click on rotation and press revert value to prefab
Expected : Overriding is cleared (rotation becomes unbold)
Actual : Overriding remains.
Reproduced with : 5.5.0f3, 5.6.1p2, 2017.1.0b8, 2017.2.0a2
Note : Happens on a very specific prefabs, was not able to reproduce from scratch.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment