Search Issue Tracker
[5.5] Batches increase in 5.5 compared to 5.4, various FrameDebugger iss...
To reproduce: 1. Open user project 2. Open the scene "CH_Level_1_Build" 3. Enter Play mode 4. Check "Batches" and "SetPass calls" in... Read more
[Android] IL2CPP build crashes with Facebook sdk
Steps to reproduce: 1) Download attached project 'Facebook780AndroidIL2CPP.zip' and open in Unity 2) Make sure Script Backend is set... Read more
[Textures] Crash in FreeImage.dll when importing some large (32k x 35k p...
Reproduction steps: 1. Open the project in Unity 2. Right click on Assets 3. Click on Reimport Unity crashes during the process of ... Read more
[iOS] Build fails with "Apple LLVM 8.0 Error": "no such file or director...
Reproduction steps: 1. Open the attached "stripped" project. 2. Build and run the "Main" scene for iOS. Actual behavior: * 5.3.6p7... Read more
Instantiate / CreatePrefab does not fully deserialize an object before O...
Steps to reproduce: 1. Download and open attached project 2. Select OriginalObject in the hierarchy window 3. Click on any boolean c... Read more
Client disconnects from host when simulating packet loss
Reproduction steps: 1. Download and open attached project 2. Build it for Standalone 3. Open 2 instances of the game( or 1 and run t... Read more
Crash when clicking player settings
Steps to reproduce : - open player settings - click something something notice the crash Read more
Assembly-CSharp.dll size changes with code stripping
Assembly-CSharp.dll size changes with code stripping 1. What happened Assembly-CSharp.dll after code stripping became larger by 512... Read more
Changing the tint of an object with Outline should be more obvious
Steps to reproduce : - create an object - set a black material to it for better visibility and notice that it has an orange tint *... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup