Search Issue Tracker
By Design
Votes
0
Found in
5.4.1f1
Issue ID
837687
Regression
No
Client disconnects from host when simulating packet loss
Reproduction steps:
1. Download and open attached project
2. Build it for Standalone
3. Open 2 instances of the game( or 1 and run the game in the editor )
4. Host the game with one of them
5. Connect with the other
6. Wait a few minutes
Expected result: online game continues as normal
Actual result: client disconnects from host
Note: If you add the user's script "ConnectionConfigFixer" to the "Networking" GameObject, which increases the NetworkDropThreshold, with that build the client no longer disconnects.
Reproduced on 5.2.3f1, 5.3.6f1, 5.4.1p3, 5.5.0b7, 5.6.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment