Search Issue Tracker
Won't Fix
Votes
0
Found in
4.5.4f1
Issue ID
642417
Regression
Yes
UnityAppController doesn't set pause to false, after using image picker this first time on iOS 8
To Reproduce:
1. Open & build the project attached to the post to an iOS 8 device.
2. Click open file & "Allow access", select any image.
3. When you return to the app, the particles in the background are still paused.
This only happens in landscape mode only, if it is changed to Portrait this is no longer reproducible. Also it's only reproducible when the app has not yet been granted access to photo library, you have to rebuild it with a different product name or reset the permissions on the device to reproduce it again.
Issue can be worked around by removing these lines:
if(_didResignActive)
UnityPause(false);
from applicationDidBecomeActive in UnityAppController.mm.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment