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Editor crashes on RenderEventsContext::AddCommandBuffer after calling Ca...
Steps to reproduce: 1. Open attached "AddCommandBuffer.zip" Unity project 2. Open "Main" scene 3. Enter Play mode Reproduced in: 20... Read more
AfterEverything Command Buffer does not receive the output from BeforeIm...
How to reproduce: 1. Download attached project file and open "Occlusion" Scene 2. Open and run the frame debugger 3. Notice that th... Read more
[Collab] Editor crashes in ValidateSubmenu when trying to access Assets ...
Editor crashes when publishing changes via collab with new project id. Steps to reproduce: 1) New Project > Create material > En... Read more
Invalid rendering of Terrain Collision geometry in Physics Debug mode
How to reproduce: 1. Open the user-submitted project and open the "thescene" scene 2. Go to Window - Physics Debugger 3. Checkmark t... Read more
Tiled sprite doesn't work in WebGL in Microsoft Edge browser
To reproduce: 1. Open the project, attached by the user (TiledSpriteTest.zip) 2. Build for WebGL and run it on Edge browser 3. Obse... Read more
Unity crashes when creating a Render Texture larger than 16k with Camera...
Steps to reproduce: 1. Download and open the attached project(defbug.zip) 2. Enter Playmode Expected result: Warning in the console... Read more
Audio output groups are not shown with a Tree structure (but as a flat l...
Steps to reproduce: 1. Create new audio mixer 2. Create new audio group 3. Add Audio Source to the scene 4. Try selecting audio out... Read more
[Enlighten] Crash in AssetDatabase::CheckCanAddObjectToAsset after bakin...
Steps to repro: 1. Open attached project and 'main' scene; 2. Drag 't1' scene to the Hierarchy; 3. Open Lighting window (Window>Lig... Read more
SpeedTree meshes have bad texcoord data after updating to 2018.1.
Upgrading project to 2018 if it contains SpeedTree meshes, they deform incorrectly and the LOD is incorrect too, a patch to correct ... Read more
[OSX] BugReporter crashed after returning from sleeping mode
BugReporter crashed after returning from sleeping mode Issue reproduced once, so doesn't have clear steps to repro. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object