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[Profiler] "Composite Overdraw" text is clipped in UI system preview win...
"Composite Overdraw" text is getting clipped in UI system preview window even on resizing window from profiler Steps to Reproduce:1.... Read more
[Improved Prefabs] Is is possible to revert removed component without ha...
Steps:1. Create a GameObject with HingeJoint and Rigidbody on it2. Turn it into prefab3. Remove both components==>They appear as ... Read more
Asset Bundles fail with "Clean up" error if Timeline window is open
Steps to reproduce:1. Download and open the attached project2. Open "common_client" scene3. Change the transform value of "Audio" to... Read more
Services Window is empty and Collab Toolbar showing 0 changes when compu...
How to reproduce:1. Open any project and publish it to Collab. Do not make any local changes.2. Leave the project open and put your ... Read more
CSharpNamescapeParser throws InvalidOperationException: Stack empty
Steps to reproduce: 1. Open attached project2. Reimport PropertyReference script3. Notice error in console:InvalidOperationException... Read more
Custom packages can be deleted via Project window and are still visible ...
How to reproduce:1. Open the attached "1101384_repro.zip" project2. In Project window, right-click on "Packages/2D Animation"3. Sele... Read more
[XR] Half of screen is always shaded in Single Pass Instanced on AMD cards
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: scene gets shaded according to the sc... Read more
UnityEditor.AssetDatabase.GetDependencies does not find C# script parent...
Steps to Reproduce:- Open the attached project.- Open the scene "Assets\Scene.unity"- Press play Expected:When play is pressed, the ... Read more
Editor crash on scripting_array_length when recompiling after deleting ....
How to reproduce:1. Open the attached "1101390_repro.zip" project2. In Project window, delete "Packages/2D Common" package folder3. ... Read more
[Audio] Unity Crashes when AudioGroup's Effects array size is changed fr...
Unity Crashes when AudioGroup's Effects array size is changed to 0, and then to any size. Steps to reproduce:1. Open a new project2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons