Search Issue Tracker
By Design
Votes
0
Found in
5.3.3f1
Issue ID
783006
Regression
No
[Android] App crashes on loadScene after using google cardboard magnet
Reproduction steps:
1) Open attached project
2) Build and run the game
3) Put device in a cardboard with magnet controls
4) Pull the magnet a few times, to make sure it has registered
5) Take out the device
6) Select any scene from the menu
--- App will crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Resolution Note:
Looks like unityvractivity calls a constructor of UnityPlayer with wrong params. The ctor signature has changed since 5.6.