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Deactivating an object which has a Rigidbody triggers unnecessary check ...
Reproduction steps: 1. Open the attached project "Test.zip"; 2. Open TestScene.unity; 3. Enter a play mode; 4. Toggle the Sphere gam... Read more
Excessively high CPU usage when profiling editor after pausing the game
Steps to reproduce: 1. Open PROJECT_NAME 2. Select the "Application (Main Client)" and make sure that the selected backend is BACKEN... Read more
[IL2CPP] Android application performance is decreased on newer Unity ver...
Steps to reproduce: 1) Download user's attached project 2) Open downloaded project with Unity 2017.3.0p4 or older 3) Build and run t... Read more
[OSX] Editor crashes on exporting and saving .unitypackage
[OSX] Editor crashes on exporting and saving packages. Unity keeps hanging in processes and Bug Reporter is not called. To repro:... Read more
SpriteRenderer leaks memory when changing sliced sprite's size
Steps to reproduce: 1. Download 1006814_repro.zip and open "test" scene 2. Enter play mode 3. Open Profiler window 4. Select Memory ... Read more
[Android] Cardboard SDK crashes when switching back to VR mode
To reproduce: 1. Download attached project "Apps vrv prod 29 11 2017 5.6.2.zip" and open in Unity 2. Build and run the project on a... Read more
VSCode can't start debugger when Unity Hub is running
When starting a debug session in VSCode it will try to attach itself to the Unity process. It does this by looking for a process nam... Read more
[iOS][TileMap] Tilemap.SetTile() does not set tiles on iOS platform
Reproduction Steps: 1. Open User's project 2. Run "TestScene" 3. Notice Unity logo 4. Build and deploy to an iOS device 5. Notice th... Read more
Await tasks are not finished if Timescale = 0
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Check "PauseGame" 4. Press "Trigger task" Expec... Read more
Particles with Shape Texture are not rendered when in built project
To reproduce: 1. Open my attached project 2. Enter Play mode to make sure particles are visible when in Editor 3. Build and run for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map