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Realtime GI produces high contrast lighting at high resolutions
How to reproduce: 1. Open attached project2. Open scene apartment.unity3. Go inside the building4. Set the Realtime Resolution of th... Read more
CMD+A does whatever it feels like doing after going into the Preferences...
How to reproduce: 1. Open a script in MonoDevelop2. Position the typing cursor anywhere in the code3. Press CMD + A- It will likely ... Read more
[Material] Emissive and Transparent properties are not properly copied t...
Steps to reproduce:1. Open attached project's scene "Default"2. Enter play mode.3. Observe not correctly copied materials:Two cubes ... Read more
WebGL - Blank Screen
1. Open attached project's scene "game_start" (Assets/scenes)2. Play it, press "Start Game!!!" button.3. "level_1" scene is loaded a... Read more
Editor crashes on undo
Steps to reproduce:1. Select any object in Hierarchy.2. NGUI -> Attach an Anchor.3. Undo.4. Crashes Read more
Unity crashes on scene saving
Steps to reproduce : - create a new project- right click in the Hierarchy and create a cube- go to File > Save scene- name the sc... Read more
[WP8] Shader global params reset after each game pause
To reproduce:1. Open attached project. It has a cube with a custom material and a script that sets a parameter in the shader2. Build... Read more
Spritesheet editor incorrectly slices when using the automatic slice
1. Open attached project2. Select "priekis ir ne tik" spirte sheet from the assets folder3. Try to slice it automatically http://scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch