Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.2.20f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1117104
Regression
No
[Player settings] SetIl2CppCompilerConfiguration should throw a warning when using on platforms which generates IDE project
Steps to reproduce:
1. Download attached project
2. Switch platform to iOS
3. Open Player settings
4. From Toolbar select Support -> Toggle compiler configurations
Expected results: When changing C++ Compiler Configuration for platforms which Unity doesn't do the C++ build warning should be thrown informing that change won't affect the build. (UWP and iOS generate IDE solution)
Actual results: SetIl2CppCompilerConfiguration changes C++ Compiler Configuration when the option in player settings is greyed out.
Reproduced with: 2019.2.0a1, 2019.1.0a1, 2018.3.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment