Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.2.20f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1117104
Regression
No
[Player settings] SetIl2CppCompilerConfiguration should throw a warning when using on platforms which generates IDE project
Steps to reproduce:
1. Download attached project
2. Switch platform to iOS
3. Open Player settings
4. From Toolbar select Support -> Toggle compiler configurations
Expected results: When changing C++ Compiler Configuration for platforms which Unity doesn't do the C++ build warning should be thrown informing that change won't affect the build. (UWP and iOS generate IDE solution)
Actual results: SetIl2CppCompilerConfiguration changes C++ Compiler Configuration when the option in player settings is greyed out.
Reproduced with: 2019.2.0a1, 2019.1.0a1, 2018.3.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
- Video framerate is not restored when trying to raise it after lowering it to 10 FPS
- WebGPU: CreateRenderPipeline errors with ShaderVariantCollection warmup
Add comment