Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2018.2.20f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1117104
Regression
No
[Player settings] SetIl2CppCompilerConfiguration should throw a warning when using on platforms which generates IDE project
Steps to reproduce:
1. Download attached project
2. Switch platform to iOS
3. Open Player settings
4. From Toolbar select Support -> Toggle compiler configurations
Expected results: When changing C++ Compiler Configuration for platforms which Unity doesn't do the C++ build warning should be thrown informing that change won't affect the build. (UWP and iOS generate IDE solution)
Actual results: SetIl2CppCompilerConfiguration changes C++ Compiler Configuration when the option in player settings is greyed out.
Reproduced with: 2019.2.0a1, 2019.1.0a1, 2018.3.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Add comment