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Fixed in 1.0.X

Votes

1

Found in [Package]

2017.4.17f1

Issue ID

1117441

Regression

No

[Build] AssetBundle AppendHashToAssetBundleName breaks code stripping

Package: Scriptable BuildPipeline

-

Steps to reproduce:
1) Open attached project
2) Switch to Android platform
3) In menu bar Build > AssetBundlesWithHash
4) Build > Player (this will build the player and auto deploy it onto a connected android device)
5) On Android device see terrain not rendering
6) Repeat steps 3-5 but do Build > AssetBundlesWithoutHash instead, and see terrain render on device

Reproduced in: 2019.2.0a1, 2017.4.18f1, 2017.3.2f1 on Windows Standalone and Android

Tested devices:
VLNQA00010, Samsung Galaxy S8 (SM-G950U), Android 7.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00058, Sony Xperia Z (C6603), Android 4.4.4, CPU: Snapdragon S4 Plus MSM8960, GPU: Adreno (TM) 320
VLNQA00146, Htc 10 (HTC 10), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530

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