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Unchecking a Static flag for an object hierarchy displays an incorrect m...
How to reproduce: 1. Open any project 2. Create a game object and add a child game object to it 3. Set Static = true on both game ob... Read more
[Procedural Material]Performing initial generation of multiple substance...
Steps to reproduce: 1. Open attached project "SubstanceLeaking.zip" 2. Open "Playground" scene 3. Open profiler and observe the memo... Read more
Cannot copy and paste timestamp or frame into Timeline's Playhead input box
How to reproduce: 1. Open the user attached project and "SampleScene" scene 2. Drag "MyTimeline" asset to Hierarchy and click on it ... Read more
Usability issue: Inform user that at least one property needs to be adde...
Currently, if you create a new animation through the animation window and you click on the Add Keyframe button nothing happens. It w... Read more
Usability issue: add tooltip or a label to the Go To Frame text box in t...
In the Animation window it's fairly obvious what most of the controls do, except the Go To Frame text box. A user might notice the f... Read more
Usability: Create Empty option in Hierarchy doesn't leave created GameOb...
Right click anywhere in the Hierarchy window and select the Creaty Empty option from the context menu. Actual: a GameObject is crea... Read more
Cosmetic: Misaligned Parameter options in Animation State Inspector at n...
Select an Animation State from a State Machine in the Animator window. Take the Inspector window showing it's details and make it as... Read more
Exceptions and broken Inspector window after adjusting additional settin...
Exceptions and broken Inspector window after adjusting additional settings in Avatar Editor Select an Avatar asset and go to Config... Read more
[Editor] Crashes while assigning anchor override from Mesh Renderer
Editor crashes while assigning anchor override from Mesh Renderer Steps to repro: 1. Open a new project > Create any primitive gam... Read more
The build crashes in AnimationCurveTpl<float>::Evaluate when assigning M...
To reproduce: 1. Open the "ParticleSystem Issue.zip" project 2. Open the "Main" scene 3. Enter Play mode, everything works correctl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map