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Editor crashes on GetComponentsInChildren<Entity> method
How to reproduce:1. Download and open user's attached project "ShitGame.zip"2. Play the scene "Level0"3. Complete the level by reach... Read more
Crash on SpriteAtlas::Add when passing array of nulls to SpriteAtlas.Add
How to reproduce:1. Open the "SpriteAtlas_Add_Crash.zip" project2. Press Station -> Sprite Editor Actual result: Unity crashes. R... Read more
Objects are displayed flat white when rendering with Elastic GPU
Reproduction steps: 1. Open "LightingSandboxBasic.zip" project2. Look at the Scene Game Objects Expected Result: Objects are rendere... Read more
Reflection probes missing a render pipeline hash and not rebaking in aut...
Steps to reproduce: 1. Create a new project with the LWRP template2. Upgrade LWRP to 5.0.03. Let it upgrade and bake lighting Result... Read more
Changing an existing array type from "string" to "Color" turns some of t...
How to reproduce:1. Open the user-submitted project ("PixelPerfect.zip")2. In the Hierarchy Window click on the "ReadyToReproduceBug... Read more
Rect of instantiated rect transform is only resized on second frame
Steps to reproduce: 1. Open attached project2. Open scene SampleScene3. Run it4. In console, notice that there's one RectTransform r... Read more
Unity displays millions of lines of shader source in Editor log when the...
During builds for PS4 and PC, if the Shader Compiler fails, the entire shader source is output into the build log for each variant t... Read more
[UWP] App triggers an exception when resizing UWP window after exiting X...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project4. Open Visual Studio Solution5. Build Visua... Read more
Dynamic UI elements are not loading/showing in Builds
To reproduce: 1. Download the attached project "junglerunner2d 2018.3.zip" and open in Unity2. Open "MainMenuUI" scene3. Enter Play ... Read more
Editor crashes in CalculateSurfaceArea when using auto-generated UVs
How to reproduce:1. Open lightbaking-crash.zip2. Open the Assets/UsdUnitySDK/Examples/ImportMesh/ImportMesh Scene3. Click on Kitchen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject