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[iOS] Framebuffer Fetch not working with GLES3
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Deploy to a device via Xcode. 4) Launch the application. In ... Read more
Crashed in Transform::RemoveFromParent when trying to destroy Transform ...
Steps to reproduce: 1) Download attached project "UndoCrashRepro.zip" and open in Unity. 2) Open scene 'myScene'. 3) In Toolbar, cl... Read more
Unity Ads uses CPU on Android when in background
When Unity Ads is enabled and the game is in background, it still uses up CPU. Apps without Ads does not use CPU when they are in ba... Read more
Editor renders as fast as it can even if vsync is on
1. Create new project in the editor 2. Go to player settings, observe vsync is on 3. Press play, observe thousands frames per second. Read more
[Float]Precision loss when using the remainder of floating point
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. Select "Main Camera" and notice that its component "Tes... Read more
[Android]Choppy audio in specific project every 10-15 seconds on Android
To reproduce: 1) Open attached project 2) Build and run on Android 3) Press Play in app 4) Wait a bit - every 10-15 seconds the audi... Read more
Unity crashes and no stacktrace is created
Reproduction steps: 1. Open project attached in the edit 2. Project doesn't launch 3. If it does start, Re-import LeapMotion asset a... Read more
Large collections add exponential time to WebGL build times
Steps to reproduce: 1. Open attached project "case_810082-buildBug.zip". 2. Open "Scene1" scene. 3. Build project for WebGL. 4. Noti... Read more
Starting a server cashes on libwebsocket_service_fd
Steps to reproduce: 1. open attached project 2. play scene 'Main menu' 3. press 'setup server' 4. enter settings in case they are no... Read more
[Materials] Changing color with MaterialPropertyBlock.SetColor() does no...
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene Result: The plane on the bottom changes ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view