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Switching Build Targets while having IAP in the project, doesn't re-impo...
Reproduction steps: 1. Open "SwitchPlatformFail" project2. "Build Settings"3. "Android" -> "Switch Platform" Expected Result: Pla... Read more
EditorWindow.Position get/set is inconsistent when creating Custom Edito...
To reproduce:1. Open attached project2. Go to the Examples>PositionBug. Reproducible with: 2017.4.18f1, 2019.1.0a10, 2019.1.0a14,... Read more
[Editor] Creating a new project with "High-Definition RP (Preview)" temp...
When "High-Definition RP (Preview)" template is selected for creating new project, multiple errors are thrown in console. Steps to r... Read more
[UIElements] Unsetting the persistenceKey of a root VisualElement does n...
Steps to reproduce:1. Open original project2. Use "Window -> UIElements -> ScrolViewTest"3. Open Profiler, deep profiling on, ... Read more
[pCache] Results for Set Color from Map differ in Win and OSX
Repro steps: 1. Import the attached package to a VFX-enabled project on Win2. Observe how the colors are organized.3. Repeat for OSX... Read more
[OSX] GPU sorting causes particles from an effect to disappear based on ...
Repro steps:1. Import the attached VFX into an OSX VFX-enabled project2. Drag the effect onto the scene3. Pan the view around the ef... Read more
[Burst] "Interlocked.Increment" and Decrement" compiles wrong results
Reproduction steps: 1. Open "BurstInterlocked.zip" project2. Enter Playmode3. See Console output Expected Result: Result stays '0' a... Read more
[GPU PLM] Texel Validity debug view shows wrong data after a bake
Steps to reproduce: 1. Open a new scene and add some static geometry2. Navigate to Lighting Settings, and make sure that Lightmapper... Read more
Pushoff slider in Lightmap Parameters Asset has no effect
Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project2. Navigate to the Lighting Settings wind... Read more
[SceneView] Moving the camera with arrow keys or WASD in Fly mode does n...
1. In SceneView, hold down an arrow key or hold down the right mouse button and hold down a key from WASD to move the camera2. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask