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Unity crashes when EntityManager.CreateEntity with MeshLODComponent is c...
How to reproduce:1. Open attached project "CreateEntityWithMeshLODComponent.zip" and scene "World"2. Enter Play mode Expected result... Read more
OnValidate() fails to recognize GameObject as Prefab when Prefab changes...
Steps to reproduce:1. Open attached project "1115486_test"2. In the Project window go to Assets folder and select TestPrefab3. In th... Read more
Lighting is cast from all LoD groups when using Progressive GPU Lightmapper
How to reproduce:1. Open user-submitted project (LoDLightmap)2. See how the light is cast on the wall Expected result: only red colo... Read more
[IParticleSystemJob] Bounding box is not recalculated after the job
Repro steps:1. Open SampleScene from the attached project2. Press pause/play to enter play while paused3. Select the Particle System... Read more
PrefabUtility.LoadPrefabContents crashes the Editor when the asset path ...
How to reproduce:1. Open tester-attached project (LoadPrefabContents)2. Drag the script 'NewBehaviourScript.cs' onto any GameObject3... Read more
[Vuforia] "GameObject.SetActive" within "OnValidate" on a Prefab when "V...
Reproduction steps: 1. Open "OnValidateCrash.zip" project2. Enter Playmode3. See pop-up: "GetManagerFromContext: pointer to object m... Read more
Editor window has different size compared to newly added windows of the ...
Steps to reproduce:1. Open the attached project "case_1116842"2. Notice how the sizes of two Hierarchy windows are different Expecte... Read more
Interactive tutorial "Prefab power - Ramping up" does not continue when ...
How to reproduce:1. Start Unity tutorial from "Basic Tutorials" tab called "Prefab power - Ramping up"2. In step 11 of the tutorial ... Read more
Objects that are visible by the Camera are not rendered while using Occl...
To reproduce:1. Open attached project2. Open OcclusionTest Scene Reproducible with: 2017.4.18f1, 2018.3.3f1, 2019.1.0a14, 2019.2.0a1... Read more
[Android] Gradle build fails with "More than one file was found with OS ...
Repro steps:1. Open QA attached project (link in edit)2. Build for Android Actual: Build failure: "More than one file was found with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default