Search Issue Tracker
[iOS][Cardboard] Xcode throws linker error when VR SDK is set to Cardboard
Steps to reproduce:1. Create a New project2. Switch Target platform to iOS3. Player Settings > Mobile Tab > Other Settings>... Read more
Editor crashes after OutOfMemoryException while adding lots of GameObjec...
Reproduction steps:1. Open the project2. Open the only scene3. Select ListTest GameObject4. Press play Expectation: play mode starts... Read more
[Android] Changing VRSettings.renderScale during runtime results in OPEN...
To reproduce: 1. Download and open "VR Construction Yard_5.6.zip" project.2. Go to Build Settings and add "Main_compact_2_fixed" sce... Read more
"Unity Collab Toolbar" needs be renamed to "Collab Toolbar
"Unity Collab Toolbar" needs be renamed to "Collab Toolbar"Existing naming is inconsistent with all the rest of the window's names i... Read more
Network socket is not opened when creating a server via script
To reproduce:1. Download and open users attached project Network test2. Open scene "server"3. Build and run this scene4. While runni... Read more
[EditorTest] Running a single edit mode test is really slow
To reproduce: 1. Open attached project.2. Open Test Runner.3. Select an Edit Mode test : CrossSceneReferenceTests -> CrossSceneRe... Read more
Potential crash when exception is raised in mono_domain_unload
The only way so far to repro is to intentionally raise an exception in UnloadDomain (or within mono_domain_unload) as the user did w... Read more
"Select Shader" on Material does not show yellow framed animation (behav...
Steps:1. Open repo or new project with shader files and material2. Select Material3. Click the texture on Material -> observe3. O... Read more
(Regression) Particle System does not update upon changing Mesh in Shape...
Steps:1. Create particle system2. In Shape Module, choose Mesh3. Select Cube4. Simulate the particle system and you will see particl... Read more
(Regression) Particle System mesh wireframe in Shape Module does not dis...
Steps:1. Create particle system2. In Shape Module, select Mesh, assign a mesh e.g. cylinder3. In scene view, you should see the wire... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used