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[Collab] 'UnityConnectUserInfoRequest: Timed out' error in Console on op...
Resolved as duplicate of case 900266 1. What happened'Time out' errors appear in Console if opening a project with 'Collab Toolbar' ... Read more
[WebGL] UnityLoader.instantiate width and height parameters do not resiz...
To reproduce: 1. Open the project, attached by user2. Build & Run for WebGL3. Observe the size of the canvas Expected: specifyin... Read more
[Collab] "InvalidOperationException: Stack empty" error on moving mouse ...
1. What happenedWhen moving the mouse pointer from Collab Toolbar or Services or Collab History windows to 'Scene View' error is thr... Read more
Crashes due to StackOverflow when trying to close any scene on SceneClos...
To reproduce: 1. Download project.2. Execute menu item: "BUG/Delete scene" Crash! EditorSceneManager.SceneClosingCallback callback =... Read more
Crash on UnityScene::UnloadSceneObjects when closing scene which was clo...
To reproduce: 1. Download and open attached project.2. Execute menu item: "BUG/Delete scene" Crash! ...EditorSceneManager.sceneClosi... Read more
Misspelling in collab error message
1. What happenedError message 'An error occured' that appears on top of Collab Toolbar is misspelled. 'occured' should be 'occurred'... Read more
[GearVR] Right eye is not rendered
Reproduction steps:1) Download and open user's attached project2) Build and run "scene vr" scene on an Android device compatible wit... Read more
Setting the number of line segments of Line Renderer during playmode res...
How to reproduce:1. Open the attached "LineRendererIssue" project2. Open the "Main" scene and enter playmode3. Press "F" key to crea... Read more
Undo is slow when undoing changes to a prefab with complex hierarchy whe...
To reproduce: 1. Open the project, attached by tester2. Open scene if not open3. Add 400 GameObject prefabs to the hierarchy4. Selec... Read more
[Animator] OnStateMove is called twice for a state at the end of transit...
To reproduce:1) Open attached project and scene2) Open Animator window for following the states3) Pause and Play the scene, then sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used