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AudioSource continues to play when AudioListener is disabled in the edit...
How to reproduce:1. Open attached project ("case_1114301-AudioListener demo")2. Open the test scene ("SampleScene")3. Enter Play mod... Read more
[Licence] Unable to launch Editor through unity launcher when the inter...
Unable to launch Editor through unity launcher when the internet connection is disconnected Steps to Reproduce:1. Activate the Unity... Read more
[Android] UnityWebRequest.Get fails with split binary when asset is loca...
Steps to reproduce:1. Open attached project2. Build the application and adb install only the built .apk file3. Observe that "Hello, ... Read more
[2D] "Sprite Editor" text is clipping from Sprite Editor window when it ...
"Sprite Editor" text from Sprite Editor window is clipping when it is not docked Step to Reproduce:1. Create a new project2. Import ... Read more
[Collab] "Collab History" buttons need to be pressed twice to perform th...
When Collab History button is pressed, Collab dropdown remains open. Clicking any button in the Collab History window once does not ... Read more
[Cinemachine ] Multiple errors thrown on installing Cinemachine from pac...
Multiple errors thrown on installing Cinemachine from package manager. Refer the screenshot Steps to reproduce:1) Create a new proje... Read more
Dragging a component from Prefab Mode into an Inspector field of a Scene...
How to reproduce:1. Open the "New Unity Project.zip" project and open the scene "SampleScene"2. Select "GameObject" in the Hierarchy... Read more
[XR] Vsync is not displayed in the profiler when running with VR enabled
Steps to reproduce: 1. Create a new project2. Enable VR3. Enter Playmode with HMD connected4. Open the profiler window Expected resu... Read more
When loading up the project Fatal Error UnityEditor.AssetDatabase:LoadAs...
1. Download and open the attached project "Magnetic race copie.zip"-- Fatal Error is then being thrown out -- Reproducible with: 201... Read more
The user cannot run the application in VR mode from the editor or Rift s...
The user cannot run the application in VR mode from the editor or Rift standalone, unless the 'Oculus (Standalone)' package from Pac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes