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IEnumerable inheritance does not compile with IL2CPP for Boo
-e: IEnumerable inheritance does not compile with IL2CPP for Boo -repro:--open attached project--Build (scene "s") with il2cpp--NOTI... Read more
Applying a change to texture import settings null reference error
1. create a Layout where the Sprite Editor is a tab in a frame2. import some sprites/textures and then close the Editor3. re-open th... Read more
[compute] RWStructuredBuffer Count Limit is not properly detected, cause...
Editor crashes when dispatching a compute shader with too many RWStructuredBuffers (e.g. 8 of them makes it crash; while 7 works). Read more
[substance] Crashes in player when Substance used on a Light Cookie
Running a project that has procedural texture set as a light cookie causes it to crash. Read more
Error message when importing a custom package
How to reproduce: 1. Open any (new) project2. Go to Assets -> Import Package -> Custom Package...3. Select any package (or the... Read more
[UNET] Network Manager requires PlayerPrefab even when Auto Create Playe...
To Reproduce: 1. Open and run the attached project in editor.2. Run as Host & Click Client ready.3. Observe that the error:"The ... Read more
IL2CPP doesn't call AppDomain.UnhandledException when "Fast but no Excep...
iOS with player setting "Script Call Optimization" set to "Fast but no Exceptions" running on Mono backend catches null exceptions a... Read more
Error message on Clips/Take selection
1. What happenedSelecting a clip/take after selecting the edit the clip name, systematically gives this error:"InvalidOperationExcep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LUT assets are not shown when selecting Spectral Lut with Advanced Object Selector
- GameObjects disappear from Scene view when hidden in Hierarchy and Scene view Eye icon is disabled with GPU Resident Drawer enabled
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes