Search Issue Tracker
Fixed in 5.1.3
Votes
7
Found in
Issue ID
708527
Regression
No
IL2CPP doesn't call AppDomain.UnhandledException when "Fast but no Exceptions" is set.
iOS with player setting "Script Call Optimization" set to "Fast but no Exceptions" running on Mono backend catches null exceptions and calls AppDomain.UnhandledException, which allows apps to trigger crash reports. IL2CPP catches the exception and ignores it.
To reproduce:
1) Create new project with script:
void OnGUI() {
if (GUILayout.Button("CRASH", GUILayout.Width(300.0f), GUILayout.Height(200.0f))) {
object o = null;
o.ToString();
}
}
2) In player settings set:
* "Script Call Optimization" to "Fast but no Exceptions".
* "On .Net UnhandledException" to "Crash".
3) Build and upload app to device.
4) Run app without Xcode attached.
5) Click "Crash" button.
Result: app keeps running.
Expected: app crashes, and inspecting generated crash log through Xcode's Devices tool should show CrashedCheckBellowForHintsWhy() being last on the callstack.
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
JoshPeterson
Jul 08, 2015 10:47
We've landed a fix for this bug internally now. It should be available in 4.6.7p2 and 5.1.2p1.
nsejosh
Jun 29, 2015 19:25
Yes, every ios app that care about reporting crashes. which should be every one.
caecus
Jun 29, 2015 19:16
Any fix to this issue is good, but the best one would be such that we could get the actual il2cpp exceptions properly reported as well.
caecus
Jun 29, 2015 19:13
This is another issue that I'm pretty sure affects every iOS app. I can't believe theres no votes on it...