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[WP8.1] Procedural skybox causes low framerate on weak phones
To reproduce: 1. Build attached project 2. Deploy solution to device 3. Notice that app runs at 26 fps in portrait mode and fps dro... Read more
[BuildPath][Windows] Build fails to build when using paths over 255 char...
Reproduction steps: 1.Open attached Unity project. 2.Click on "Tools > Build" in the editor main menu. Actual result: build is fail... Read more
Custom font (Unicode) vertical alignment is wrong on "Text" component
Text using custom fonts set to Unicode is aligned wrong on Text components in 5.3 (Too high on Y). Repro Steps: 1) Open attached pr... Read more
[tvOS] TouchScreenKeyboard is not opened when focusing/activating UI.Inp...
To Reproduce: 1. Build and run the attached App. 2. Navigate to the Input Field. 3. Observe that there is no way to open TouchScree... Read more
[tvOS] Top shelf Image is not shown
To Reproduce: 1. Build the attached app. 2. Observe that the image in 'PlayerSettings/Icons/Top Shelf ' is copied over to 'UnityIma... Read more
[SSR] Changing viewport rect to anything lower than 1 causes innacurate ...
If you change the camera's Viewport rect in Height or width to anything lower than 1 then it causes all loss of proper functionality... Read more
[WebGL] CreatePrimitive fails to create required components
1. What happened - Created a scene with a an object and a script that calls GameObject.CreatePrimitive(PrimitiveType.Cube) - Built ... Read more
[tvOS] Clicking 'menu' button while a video is playing always closes the...
To Reproduce: 1. Build & run the attached app. 2. Make sure that 'UnityEngine.Apple.TV.Remote.allowExitToHome' is set to false (us... Read more
[tvOS] Video sound continues to play in the background when the app is c...
To Reproduce: 1. Build and run the attached project. 2. Enable 'UnityEngine.Apple.TV.Remote.allowExitToHome' using the menu on the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL