Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0b6
Issue ID
747541
Regression
No
[SSR] Changing viewport rect to anything lower than 1 causes innacurate results
If you change the camera's Viewport rect in Height or width to anything lower than 1 then it causes all loss of proper functionality.
Repro:
1. Import CameraRectBug.UnityPackage
2. Open Scene 'ssrr_feeback_01.unity'
3. Click play
4. Select the "Main Camera" in the hierarchy
5. Change the Camera's View-port rect to 0.5 (H)
6. Move mouse around in-game and observe the crazyness
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment