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[OpenVR] app built and run with d3d12 crashes on start
standalone players that use OpenVR and D3D12 settings crash when launched. Here's a call stack I grabbed: > d3d12Test_debug.exe!O... Read more
Content Size Fitter component on text fields is malfunctional
Reproduction steps: Example 1: 1. Open the attached project 2. Open the "bug report scene" 3. Select the "text" gameobject in the hi... Read more
Scroll bar disappears in the editor but appears in playmode
Reproduction steps: 1. Open the attached project 2. Open the scene 3. Enter playmode, notice how the scroll bar on the right disappe... Read more
Turning on 'Preferred Size' in Content Size Fitter prevents the text fro...
If 'Preferred Size' (on Horizontal Fit) is set in Content size fitter and no text is entered to a text field before pressing play, t... Read more
Unity Editor freezes when attempting to open a .mixer asset in the Audio...
STR: 1. Open the project 2. Go to Audio Mixer Window 3. Click on TestAudioMixer 4. Observe the freeze Reproduced on: 5.3.6f1, 5.4.... Read more
[Painting] Brush is not rendered after raising terrain on y-axis
Steps to repro: 1. Open attached project and 'test' scene; 2. Select 'Terrain' gameobject in the Hierarchy view; 3. Select any of t... Read more
[iOS] Increased memory usage (about two times more) until library is reb...
Reproduction steps: 1. Download the "Archive" attached project. 2. Build and run it for iOS. 3. Click a sign with a play symbol in ... Read more
[Linear][BaseMap] Base map rendering is glitchy after decreasing Base Ma...
Steps to repro: 1. Open attached project; 2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 3. Add some height to ter... Read more
Baked lightmap is darker on android platform compared to PC platform
Steps to reproduce: 1. Download repro.zip and open "new" scene 2. Go to build settings 3. Switch platform to Android Note user prov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
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- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly