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0
votes
Fixed

[OpenVR] app built and run with d3d12 crashes on start

VR

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Sep 21, 2016

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Version/s: 5.5.0b5

standalone players that use OpenVR and D3D12 settings crash when launched. Here's a call stack I grabbed: > d3d12Test_debug.exe!O... Read more

0
votes
Fixed

Content Size Fitter component on text fields is malfunctional

UI

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Nov 17, 2016

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Version/s: 5.5.0b11

Reproduction steps: Example 1: 1. Open the attached project 2. Open the "bug report scene" 3. Select the "text" gameobject in the hi... Read more

0
votes
Duplicate

Scroll bar disappears in the editor but appears in playmode

UI

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Nov 17, 2016

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Version/s: 5.5.0b11

Reproduction steps: 1. Open the attached project 2. Open the scene 3. Enter playmode, notice how the scroll bar on the right disappe... Read more

0
votes
Won't Fix

Turning on 'Preferred Size' in Content Size Fitter prevents the text fro...

UI

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Nov 17, 2016

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Version/s: 5.5.0b11

If 'Preferred Size' (on Horizontal Fit) is set in Content size fitter and no text is entered to a text field before pressing play, t... Read more

1
votes
Fixed

Unity Editor freezes when attempting to open a .mixer asset in the Audio...

Audio

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Nov 17, 2016

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Version/s: 5.4.2p4

STR: 1. Open the project 2. Go to Audio Mixer Window 3. Click on TestAudioMixer 4. Observe the freeze Reproduced on: 5.3.6f1, 5.4.... Read more

0
votes
Fixed

[Painting] Brush is not rendered after raising terrain on y-axis

Terrain

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Nov 17, 2016

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Version/s: 5.5.0f1

Steps to repro: 1. Open attached project and 'test' scene; 2. Select 'Terrain' gameobject in the Hierarchy view; 3. Select any of t... Read more

1
votes
Won't Fix

[iOS] Increased memory usage (about two times more) until library is reb...

iOS

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Nov 07, 2016

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Version/s: 5.4.2p2

Reproduction steps: 1. Download the "Archive" attached project. 2. Build and run it for iOS. 3. Click a sign with a play symbol in ... Read more

0
votes
Fixed

[Linear][BaseMap] Base map rendering is glitchy after decreasing Base Ma...

Terrain

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Nov 17, 2016

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Version/s: 5.5.0f1

Steps to repro: 1. Open attached project; 2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 3. Add some height to ter... Read more

3
votes
Fixed

Baked lightmap is darker on android platform compared to PC platform

Progressive Lightmapper

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Nov 16, 2016

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Version/s: 5.5.0b11

Steps to reproduce: 1. Download repro.zip and open "new" scene 2. Go to build settings 3. Switch platform to Android Note user prov... Read more

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