Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a12
2019.1.0a13
Issue ID
1114277
Regression
Yes
[Video] Spatial Blend in AudioSource is always impacted by distance when used by VideoPlayer
How to reproduce:
1. Open the attached project
2. Play Far Plane scene
3. Make sure Audio Source Spatial Blend is set to 0
4. Click play button for video to start playing
Result: Audio is very silent as it depends on Audio Source distance when it shouldn't
Notice: You can switch between Audio modes-> Audio Source, Direct and None. Sound with Direct is just fine. Also you can switch between videos, there is H265, H264, VP8, same issue with all there videos.
Reproducible: 2019.1.0a13, 2019.1.0a12
Not reproducible: 2019.1.0a11
Tested and reproduced on:
MacBook Pro OSX 10.14,
iPad Pro 10.5’’ iOS 10.3.3, iPhone XS iOS 12.0, iPhone 6S iOS 11.0
VLNQA00122, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS] The keyboard closes and re-opens when consecutive input fields are selected
- Complex Sub Graph connected to a Voronoi node is ignored when the shader gets applied as a Material
- Compute Shader property not set error when entering play mode with path tracing and PBR sky
- "WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
- Editor is non-responsive and flickers when multiple Water System instances are enabled
Add comment