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Deleting fbx model gives useless o! error
How to reproduce: 1. Open the attached poject 2. Select Bot10@Walk model in Assets folder 3. Delete it 4. Notice error Not reproduc... Read more
[iOS] Landscape splash screen rotates to Portrait orientation right befo...
Steps to reproduce: 1. Open attached project 2. Notice only Landscape orientations are allowed in player settings 3. Buid and run o... Read more
[WP8] Missing and broken API after updating to Unity 5.2.2f1
When updating our project from Unity 4.6.8f1 to 5.2.2f1, we are experiencing missing and broken API on platform Windows Phone 8. It ... Read more
Cannot use Safari for manual activation
Steps to reproduce: 1. Use Safari for manual activation 2. Follow this guide http://docs.unity3d.com/Manual/ManualActivationGuide.ht... Read more
[iOS] Launch Screen Type Image and Background (relative) and (constant) ...
Steps to reproduce: 1. Open attached project 2. Open Player Settings/Splash Image, notice the Launch Screen Type is set to 'Image a... Read more
[FrameDebugger] Crash with "'MemoryStream' is corrupted" error when cer...
To Reproduce: 1. Build and run the attached project on OSX(x64) or Windows. 2. Enable and attach the frame debugger to player. 3. ... Read more
[Windows/VS2015] Editing scripts with Visual studio cause inconsistent l...
Steps to reproduce: 1. Create new project 2. Create new script 3. Open script using Visual Studio 4. In, for example, Start() creat... Read more
Unable to drag any prefab from Project tab to Hierarchy panel or to Scen...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'test.unity' scene; 3. Drag 'Cube' prefab from Project tab either t... Read more
[2DRenderer] Sprite disappears and reappears when playing the scene for ...
Reproduction steps: 1. Open attached project (Repro Project.zip) 2. Open the "Test Scene 1" scene (in /Asset/Scenes/Test Scene 1.uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL