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Transition to an empty state with interruption source set to "Next State...
Steps to reproduce: 1. Open attached project "785852.zip" 2. Open scene "Animator controller" 3. Run it 4. In game, press left mous... Read more
Elements of world space canvas twitch if rotating canvas that are far fr...
Steps to reproduce: 1. Open attached project "791841.zip" 2. Open scene "Scenes/repro" 3. In hierarchy, select "GameObject" 4. Star... Read more
[Shadows] Cascade matrices not setup when no opaque geo is visible; hard...
Steps to reproduce: 1. Open attached project 2. Open scene "Sample Scene" 3. Run it 4. In game view, turn character around and pan ... Read more
Attaching Text component to a game object which has Collider component a...
How to reproduce: 1. Create anew project 2. Create empty game object 3. Change object's position to X=-0.1893031, Y=0.164244, Z=2.19... Read more
[Compiling] C# compiler incorrectly sets accessibility on anonymous func...
Workaround: for now the workaround is to mark the nested class as internal (rather than private) or move it outside of the declaring... Read more
Unity progress bar steals focus from other windows
Shown progress bar steals focus. That might happen several times depending on what is being done. For example when importing a large... Read more
Physics spikes when rigidbody contains a lot of children with non-physic...
Steps to reproduce: 1. Open attached project "790680.zip" 2. Open scene "repro" 3. Open profiler 4. Run it 5. Once Ball touches ter... Read more
[Linux editor] Unity crashes when selecting a different material for Skybox
Steps to reproduce: 1) Extract and open the project attached by user in Unity (TestScene.zip) 2) Go to Window > Lighting 3) Under 'E... Read more
[Scripting] Using namespace with optional arguments prevents discovery o...
Steps to reproduce: 1. Open the attached project 'case-792416-MonoBehavior_Discovery' 2. Click the 'CannotFindBehaviour' script in A... Read more
"importer.GetNPOTScale() == TextureImporter::kNPOTKeep" assert appears w...
Steps: 1. Open attached project ==> "importer.GetNPOTScale() == TextureImporter::kNPOTKeep" error in console if there is no such e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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