Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a7
2019.2.0b4
Issue ID
1158202
Regression
Yes
[Windows] Help window buttons break after changing the Version Control mode to Perforce on the 2019.2 versions
How to reproduce:
1. Create a new project
2. Go to "Edit" -> "Project Settings" -> "Editor" and under "Version control" change the mode to "Perforce"
3. Go to "Help" -> "Check for updates"
4. Observe that no new window is opened
Expected result: a new update "Unity update check" window is opened
Actual result: no new window is opened and the "Help" dropdown is closed
Reproduced in: 2019.2.0b4, 2019.2.0a7
Not reproducible in: 2019.3.0a4, 2019.3.0a1, 2019.2.0a6, 2019.2.0a1, 2019.1.5f1, 2019.1.0a1, 2018.4.1f1, 2018.3.0a1, 2017.4.28f1, 2017.4.0f1
Note:
- This issue reproduced with any button under the "Help" dropdown, other dropdowns seem to be functioning properly. Changing the version control mode back to "Hidden Meta Files" won't fix the issue, only an editor restart fixes the button functionality.
- Additionally when switching back from Perforce the added Version Control menu in "Assets" -> "Version Control" is not removed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Assertion failed on expression" errors appear when selecting specific Tile Palette GameObjects
- “CommandBuffer: built-in render texture type 3 not found while executing” warning is displayed in URP project
- Player build logs a "material with shader doesn't have a '_MainTex' property" error when instantiating a specific amount of specific prefabs
- The LayerMask parameter is ignored when using Physics2D.GetRayIntersection method
- The Tilemap GameObject causes other Tilemap GameObjects to become invisible when its “Mask Interaction” is set to “Visible Inside Mask”
Resolution Note (fix version 2019.3):
Fixed in: 2019.2.0b7