Search Issue Tracker
[Particles] Particle bounds are not updated/calculated correctly in edit...
Steps to reproduce: 1. Open user attached project 2. Click on the 'Rain' game object 3. Click on 'Show bounds' 4. Observe that the b... Read more
List.Sort(System.Comparison<T> comparison) generates garbage
Steps to reproduce: 1. Open attached “ListSortGCAllocTest.zip” Unity project 2. Open “ListSortGCAllocTest” scene 3. Open Window->P... Read more
MonoBehaviour methods are not recognized in Visual Studio 15.5.4 because...
Reproduction steps: 1. Open Unity and create new project 2. Create new C# script 3. Open and edit C# script and close it 4. Enable P... Read more
[WSA] Application.isMobilePlatform always returns true for UWP/WSA platform
Steps to reproduce: 1. Open the attached project (Application.isMobilePlatform.zip) 2. Switch platform to Windows Store 3. Open the ... Read more
[iOS][Metal] Black frame instead of Video is being displayed when using ...
To reproduce: 1. Open project attached by QA 2. Build "testscene_empty" to iOS platform 3. Run on the device Expected result: Vide... Read more
Starting a thread for a server freezes Editor on play
To reproduce: 1) Open attached project 2) Open the "MainMenu" scene 3) Select the "GOGame" GameObject 4) Click "Start Single Server"... Read more
4 additional properties are created in the Animation when Vector4 values...
How to reproduce: 1. Open attached Unity project "DeleteME" 2. Open scene "Vector4AnimationIssue" 3. Select GameObject-->Quad in the... Read more
(Crash) ScreenCapture.CaptureScreenshotAsTexture captures random region
To reproduce: 1. Open the project, attached by the user ("ScreenCaptureIssue.zip") 2. In the top menu bar, select Capture -> Captur... Read more
Material preview in the Scene view sometimes is not updating
Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene "ReproScene" 3) Dragg and drop Test2 material on e... Read more
SpriteShapeProfile Texture is rendered distorted when assigned to "fill ...
SpriteShapeProfile Texture is rendered distorted when assigned to "fill texture" property. Steps to Reproduce: 1. Create a new Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Artifact appears when generating a Mipmap on Normal map texture and Android platform is selected
- [VFX] The error "Expression graph was marked as dirty after compiling context for UI" is thrown after editing "Sample Water Surface" node
- [VFX] Input field freezes when editing Sample Water Surface node VFX graph
- Feature Examples - Sub Graph error - Source file does not exist if reimporting sample
- Blackboard horizontal scrollbar can't be scrolled by using the trackpad gestures