Search Issue Tracker
Fixed in 6000.1.0a2
Fixed in 6000.0.X, 6000.0.25f1, 6000.1.X, future release
Votes
0
Found in
6000.0.23f1
Issue ID
UUM-84060
Regression
Yes
[VFX] The error "Expression graph was marked as dirty after compiling context for UI" is thrown after editing "Sample Water Surface" node
Steps to reproduce:
1. Create a project with HDRP Template
2. In the Package Manager, download the Water Samples
3. Open the Underwater scene
4. Navigate to "Assets/Samples/High Definition RP/17.0.3/Water Samples/VFX/VFX Graphs/VFX_BubblesStream.vfx"
5. Open the Graph by double-clicking
6. Edit any input field on the Sample Water Surface node
7. Observe the Console Window
\\
Actual results: "Expression graph was marked as dirty after compiling context for UI. Discard to avoid infinite compilation loop" is thrown in the Console Window
Expected results: No errors or warnings are thrown
\\
Reproducible with versions: 6000.0.22f1, 6000.0.23f1
\\
Tested on (OS): macOS, Windows 11
\\
Notes: The errors are clearable
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment