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[GPU PLM] Progressive lightmapper produces striped artifacts
Steps to reproduce: 1. Download Enter The Room project and open Sequence 3 scene (Assets > _Project > Scenes > ForScreensho... Read more
Baking with "Lighting Mode: Subtractive" darkens Albedo before baking, r...
Steps to reproduce:1. Create a new project with 3D Template with extras(to have more visible gameobjects)2. Set Lighting Mode to Sub... Read more
[VFX Graph] Set attribute blocks are listed as "Overwrite" in the inspector
Repro steps:1. Add any Add attribute block2. Select it an observe its Composition drop-down listing it as Overwrite (img attached). ... Read more
MeasureVisualElementTextSize in MeasureVisualElementTextSize
Calling UnityEngine.UIElements.TextElement.MeasureVisualElementTextSize results in a nullpointer. example of a failing call:var widt... Read more
Tiles overlap independently on the placement order when Tilemap cell's d...
To reproduce:1. Open attached project ("TilePaletteShenanigans")2. Select three tiles in Tile Palette window3. Move the brush alongs... Read more
RaycastHit2D provides slightly incorrect centroid and distance values wh...
Steps to reproduce:1. Open attached project "Physics Test.zip"2. Play the Scene13. Press "a"4. Look at the Console, also select "Hit... Read more
[LWRP] Objects not batched correctly. Batched as if they were static obj...
1. Download attached project2. Open Assets/Scenes/Test3. Move SceneView camera around scene4. Move one of the quads around the scene... Read more
[ShaderGraph] Constant/Default port values on several nodes arent used i...
Offending nodes/ports:1. Split node2. Master Node Alpha Clip Could be more, just haven't found them yet Read more
Input doesn't reset to default values after disconecting gamepad
Steps to reproduce:1. Download the attached project and open "debug" scene2. Connect gamepad3. Press trigger (or any other button)4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
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