Search Issue Tracker

Duplicate

Votes

1

Found in

2017.3

2018.2.14f1

2018.3.0a1

2019.1.0a1

Issue ID

1098589

Regression

No

RaycastHit2D provides slightly incorrect centroid and distance values when casting Physics2D capsule, box or circle shapes

Physics2D

-

Steps to reproduce:
1. Open attached project "Physics Test.zip"
2. Play the Scene1
3. Press "a"
4. Look at the Console, also select "Hit Capsule" object in Scene to see that it's slightly inside the wall

Expected result: centroid is (2, 0), distance is 2, capsule is touching the wall
Actual result: centroid is (2.005, 0), distance is 2.005, capsule is slightly inside a wall

Reproducible: 2017.4.17f1, 2018.3.0f2, 2019.1.0a12

  1. Response avatar

    This is a duplicate of issue #1098169

    Rigidbody2D.Cast method results in a fixed collider overlap

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.