Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3
2019.1.0a10
Issue ID
1108668
Regression
No
[GPU PLM] Progressive lightmapper produces striped artifacts
Steps to reproduce:
1. Download Enter The Room project and open Sequence 3 scene (Assets > _Project > Scenes > ForScreenshots)
2. Navigate to the Lighting Settings window and make sure that Progressive GPU is set as a lightmapping backend
3. In the same window, set Lightmap Size to 2048
4. Generate the lighting
5. Observe the artifacts
Notes:
- Reproduces both on 2018.3 and 2019.1
- Reproduced using NVIDIA GTX 1080
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch
Add comment