Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3
2019.1.0a10
Issue ID
1108668
Regression
No
[GPU PLM] Progressive lightmapper produces striped artifacts
Steps to reproduce:
1. Download Enter The Room project and open Sequence 3 scene (Assets > _Project > Scenes > ForScreenshots)
2. Navigate to the Lighting Settings window and make sure that Progressive GPU is set as a lightmapping backend
3. In the same window, set Lightmap Size to 2048
4. Generate the lighting
5. Observe the artifacts
Notes:
- Reproduces both on 2018.3 and 2019.1
- Reproduced using NVIDIA GTX 1080
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment