Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.0.0
Issue ID
1108768
Regression
Yes
[LWRP] Objects not batched correctly. Batched as if they were static objects
1. Download attached project
2. Open Assets/Scenes/Test
3. Move SceneView camera around scene
4. Move one of the quads around the scene
These objects should not be getting batched as if they were static objects
Also occurs in LWRP 4.6.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Resolution Note:
By design, dynamic batching will have this effect