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[Unrecognised Shader]Warning message misses name and link to the broken ...
Steps to reproduce: 1. Open attached project (named "Unhelpful Shader Warnings.zip"). 2. After the project is loaded, notice that t... Read more
Shadows disappear with custom projection matrix on camera
Reproduction Steps: 1. Open User's project 2. Run "test" scene 3. Notice difference between normal and custom projections every seco... Read more
[iOS] Crash in FMOD_RESULT DSP::release() when AudioManager::CloseFMOD i...
To Reproduce: 1. Open and build and attached project on iOS. 2. Click "SetAudioSessionActive(false)", it will call: -SetAudioSessio... Read more
[WebGL]Unity Xbox one controller controls in game doesn't correspond to ...
Steps to reproduce: 1. Connect Xbox One controller to PC. 1. Open attached project. 2. Run the project. 3. Press left trigger. --- N... Read more
The scene IDs do not refer to the same objects between the client and se...
To reproduce the issue follow the steps: 1. Open "IdeationPhone" project 2. Load the "Phone" scene 3. Build the Standalone player an... Read more
[Canvas] Inconsistent Sort Orders. Different Scene Views before and whil...
Reproduction Steps: 1. Open User's project 2. Set "Canvas" Sort Order = 2 and "Panel" Sort Order = 0 3. Notice that the Text is OVER... Read more
Metal shader compiler treats const variables differently than OpenGLCore...
Reproduction Steps: 1. Open project 2. Pick OSX standalone target 3. Select "NewUnlitShader.shader" in Editor 4. In inspector under ... Read more
GUI in NetworkManager and NetworkLobbyPlayer leads to unnecessary GC All...
Having a NetworkManager or NetworkLobbyManager in a scene allocates 464B per call even though Network GUI is not being drawn and scr... Read more
[Linux Editor] Unity fails to build a project
Steps to reproduce: 1) Open the attached project. 2) Build the project. - The build project stops, no built project is present in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects