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Windows player executable is not large address aware
Regression since 2017.2. Fixed in: 2017.2.2p1, 2017.3.1p3, 2018.1.0b9, 2018.2.0a1 Read more
Custom Property Drawers are not allways called when calling Property Field
To reproduce: 1. Open the project, attached by the tester (propertyDrawerBug.zip). 2. Open the "scene" scene. 3. Select the "Test" ... Read more
[ShaderGraph] Terrain's shader becomes pink when distance between camera...
Terrain uses custom shader "PartyPreview.ShaderGraph" from ShaderGraph example project. Steps to reproduce: 1. Download 989263_repr... Read more
Editor crashes when the compute buffer size doesn't match the data type ...
Steps to reproduce: 1. Download attached project and open "diffusion" scene 2. Enter play mode 3. Editor crashes 4. Reopen project a... Read more
Field decorated with a Range attribute defaults to 0 instead of the spec...
Steps to reproduce: 1. Open attached “Range.zip” Unity project 2. Right-click in Project Window 3. Create->Test->RangeAttributeTest... Read more
Running root element in Test Runner does not run other tests
Reproduction steps: 1. Download user's project and open in Unity 2. Open Window -> Test Runner 3. Select PlayMode 4. Run the "New Un... Read more
[DX11] Depth buffer not set correctly when using CubeTextureArrays
Reproduction steps: 1. Download project "DepthBugEdited.zip" and open in Unity 2. Open "TestScene" 3. Enter Play mode Expected: dep... Read more
[IL2CPP] Xcode build fails with - "No member named 'Configuration' in na...
Reproduction steps: 1. Open and build the attached project to an iOS device. Actual result: - Xcode build will fail(IL2CPP): ... Read more
[IL2CPP] UnityLinker.exe fails to run when building a project
To reproduce: 1. Open project attached by QA 2. Build it for iOS platform Expected result: Build succeeds. Actual result: Build fa... Read more
PackedMemorySnapshot: "managedHeapSections" do not match stats in Profiler
To reproduce: 1) Open attached project 2) Build a Standalone Windows 64bit Player 3) Start Player 4) Open and connect Profiler to Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion
- Crash on Walk when opening a specific project
- [WebGL] Unclear error when GZIP compressed data or WebAssembly don't have correct HTTP headers
- Camera Preview shows view from last selected Base Camera for Overlay Cameras