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Built-in shaders with alpha blending ignore blending when rendering to a...
Steps to reproduce: 1. Download and open the attached project 2. Look at the game view Expected result: checkerboard texture shoul... Read more
PackedMemorySnapshot: Unexpected connections between native objects
To reproduce: 1) Open attached user project 2) Build a Standalone Windows 64bit Player 3) Start Player 4) Make sure the Profiler is ... Read more
Unity crashes at mono_class_array_element_size when opening iOS project ...
To reproduce: 1. Open attached project Expected result: Unity successfully loads project Actual result: Unity crashes on launch R... Read more
LayerMask doesn't return selected value
How to reproduce: 1. Open "LayerRepro" Unity project 2. Enter "testScene" scene 3. Select "GameObject" in Hierarchy 4. In the inspec... Read more
[Hololens] [Vuforia] Unity Crashed when running Holographic Emulation on...
How to reproduce: 1. Download attached project file and open "Main" Scene 2. In Assets folder go to Resources and select VuforiaConf... Read more
Importing BC7 compressed texture results in Unsupported DDS file error
Steps to reproduce: 1. Open attached project 2. Check the console to see the error appear Reproduced with: 5.6.4f1, 2017.3.0p1, 201... Read more
[timeline]: ctrl + scroll wheel down zooms in when zooming out timeline ...
To reproduce: 1. Open attached project 2. In Project window, select zoom.playable 3. Switch to Timeline window 4. Try zooming out ho... Read more
Prefab with a ParticleSystem keeps creating duplicate entries into its s...
Steps to reproduce: 1. Open attached “SerializationIssue.zip” Unity project 2. Open “DrainLifeParticles” prefab in a text editor of... Read more
[Shuriken] ParticleSystem's EmitParams.velocity is ignored when 'Shape' ...
Steps to reproduce: 1. Open user attached project 2. Run the scene 3. Select the ParticleSystem game object 4. Locate ParticleSystem... Read more
[New scripting runtime] iOS player with Standard20 profile fails to comp...
1. What happened Tried building a Standard20 iOS player in XCode, but it produced a number of compiler errors instead. 2. How we ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion
- Crash on Walk when opening a specific project
- [WebGL] Unclear error when GZIP compressed data or WebAssembly don't have correct HTTP headers