Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.2.0a1
Issue ID
990768
Regression
No
[New scripting runtime] iOS player with Standard20 profile fails to compile with XCode
1. What happened
Tried building a Standard20 iOS player in XCode, but it produced a number of compiler errors instead.
2. How we can reproduce it using the example you attached
- Build for iOS, new runtime, standard20 profile
- Open the build in XCode
- Configure code signing
- Product > Build
Expected: Build completes successfully
Actual: It fails with a number of compiler errors.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment