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Shader particles are erased when increasing Directional Light intensity
How to reproduce: 1. Open given Unity project 2. Enter play mode 3. Change Light intensity (in game view or inspector) to any value ... Read more
[.NET 4.6] InvalidProgramException when calling certain methods with Ser...
Steps to reproduce: 1. Open attached “InvalidError.zip” Unity project 2. Open “test” scene 3. Enter and exit Play mode Expected re... Read more
[UWP] Unable to validate ARM UWP build for windows store
How to reproduce: 1. Create a new project 2. In "Player Settings": Switch to "Universal Windows Platform" and hit the "build" butto... Read more
Texture preview is black
To reproduce: 1) Open attached project 2) Look at the texture both in preview in project view and inspector preview Expected: It's ... Read more
[Collaborate] (2018.1) Opening project from the cloud opens another inst...
To reproduce: 1. Open Unity 2. Open any project from the cloud Expected result: only the project opens Actual result: another insta... Read more
CharacterController.IsGrounded gets set to False in Standalone build
Steps to reproduce: 1. Open attached project "2dot5_Demo" (OC link) 2. Build for Windows Note: the WebGL build works fine so maybe ... Read more
Making changes to a scriptable object, all scenes loaded in the Hierarch...
How to reproduce: 1. Download attached project file 2. Load both Scene1 & Scene2 into the Hierarchy 3. In Scene1, select GameObject ... Read more
Assertion failed: Shader Compiler Socket Exception when certain Shaders ...
To reproduce: 1. Open the attached project; 2. Attempt to Build the project. Expected result: Unity builds the project successfully... Read more
Mesh Filters within Blender files are not recognized in Cloud Builds mak...
Steps to reproduce: 1. Open QA's attached project 2. Open scene "1" in Assets folder 3. Add the opened scene to the Build Settings 4... Read more
[Dashboard]Pressing "Enter" on the keyboard presses disabled "Save Chang...
How we can reproduce it (Note: you need to have project which uses Multiplayer, and "Live Mode" should be enabled for your organizat... Read more
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