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Editor hard crashes when building with custom shader in Always Included ...
Reproduction steps:1. Open the attached project.2. Build it.3. Editor crashes. Editor doesn't crash if:- "Dependency "BaseMapShader"... Read more
[VR] Crash in physx::shdfnd::ErrorHandler::getErrorCallback when using G...
To reproduce:1. Open attached project;2. Open "test" scene;3. Build & Run the scene. Expected result: Player doesn't crash.Actua... Read more
EditorSceneManager.sceneOpening is called when opening scene with invali...
To reproduce: EditorSceneManager.sceneOpening += SceneIsOpeningCallback;Assert.Throws<ArgumentException>(() => EditorSceneM... Read more
Removing Particle System component from a GameObject that depends on a R...
It is possible to remove Particle System component from a GameObject that depends on a Renderer from the Particle System, thus causi... Read more
Canvas.SendWillRenderCanvases function shows big latency when canvas is ...
To reproduce:1. Open attached project;2. Open scene Main;3. Make sure Profiler window is open;4. Enter Play mode;5. Check Profiler;6... Read more
[UWP] The attached project fails to pass WACK on Supported API test
Reproduction steps:1. Build the attached project to UWP2. Create App package3. Try to pass WACK4. Fails on supported API test with f... Read more
[Regression] Significantly slower loading of asset bundles into the scene
Steps to reproduce:1. Download provided project2. Build on device3. Beat the tutorial and Level 14. Turn off the game5. Turn the gam... Read more
[Format] Cubemap.GetPixel returns wrong data from BC6H compressed cubemap
To reproduce:1. Open project2. Open 'test_scene'3. Play scene Expected: uncompressed and compressed cubemaps should be similar Repro... Read more
The light cookie on spotlights has bad artifacts
The default generated light cookie on spotlights has bad artefacts at high intensities (seen in this bug in 5.5 with intensity 8) , ... Read more
[WSA] Editor crashed after closing the app when profiling
Reproduction steps:1. Build & run the attached project to Local Machine with Auto-Connect profiler enabled2. Play for a while3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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