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0
votes
Won't Fix

Editor hard crashes when building with custom shader in Always Included ...

Build Pipeline

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Mar 06, 2017

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Version/s: 5.6.0b7

Reproduction steps:1. Open the attached project.2. Build it.3. Editor crashes. Editor doesn't crash if:- "Dependency "BaseMapShader"... Read more

0
votes
Duplicate

[VR] Crash in physx::shdfnd::ErrorHandler::getErrorCallback when using G...

Physics

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Mar 04, 2017

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Version/s: 5.5.2p1

To reproduce:1. Open attached project;2. Open "test" scene;3. Build & Run the scene. Expected result: Player doesn't crash.Actua... Read more

0
votes
Fixed

EditorSceneManager.sceneOpening is called when opening scene with invali...

Asset and Scene Management

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Mar 07, 2017

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Version/s: 5.6.0b5

To reproduce: EditorSceneManager.sceneOpening += SceneIsOpeningCallback;Assert.Throws<ArgumentException>(() => EditorSceneM... Read more

0
votes
Fixed

Removing Particle System component from a GameObject that depends on a R...

Shuriken

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Mar 06, 2017

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Version/s: 5.5.2f1

It is possible to remove Particle System component from a GameObject that depends on a Renderer from the Particle System, thus causi... Read more

0
votes
Won't Fix

Canvas.SendWillRenderCanvases function shows big latency when canvas is ...

UI

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Mar 07, 2017

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Version/s: 5.5.2p1

To reproduce:1. Open attached project;2. Open scene Main;3. Make sure Profiler window is open;4. Enter Play mode;5. Check Profiler;6... Read more

0
votes
Not Reproducible

[UWP] The attached project fails to pass WACK on Supported API test

Windows Store Apps

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Mar 07, 2017

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Version/s: 5.4.5f1

Reproduction steps:1. Build the attached project to UWP2. Create App package3. Try to pass WACK4. Fails on supported API test with f... Read more

1
votes
Fixed

[Regression] Significantly slower loading of asset bundles into the scene

Asset Bundles

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Mar 05, 2017

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Version/s: 5.5.1p4

Steps to reproduce:1. Download provided project2. Build on device3. Beat the tutorial and Level 14. Turn off the game5. Turn the gam... Read more

0
votes
Fixed

[Format] Cubemap.GetPixel returns wrong data from BC6H compressed cubemap

Graphics - General

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Jan 17, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open project2. Open 'test_scene'3. Play scene Expected: uncompressed and compressed cubemaps should be similar Repro... Read more

1
votes
Won't Fix

The light cookie on spotlights has bad artifacts

Progressive Lightmapper

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Mar 07, 2017

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Version/s:

The default generated light cookie on spotlights has bad artefacts at high intensities (seen in this bug in 5.5 with intensity 8) , ... Read more

0
votes
Fixed

[WSA] Editor crashed after closing the app when profiling

Profiling

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Feb 07, 2017

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Version/s: 5.6.0b7

Reproduction steps:1. Build & run the attached project to Local Machine with Auto-Connect profiler enabled2. Play for a while3. ... Read more

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