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Importing Sprites into the Animation Timeline results in some Sprites be...
How to reproduce:1. Open the project attached by the user (SpriteAnimation.zip)2. Open the "SampleScene" Scene3. Open the Animation ... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup behaves differently whe...
How to reproduce:Editor:1. Open the user's attached project2. In the menu bar go to Build and select Build Player Batch Mode:1. Laun... Read more
Photon Unity Networking messages timeout when using .NET 4.X
Steps to reproduce:1. Open the latest QA-supplied project2. Open Scene "LargeMessages"3. Select the message size and press the Raise... Read more
[SubEmitter] Erroneous "Sub-emitters must be children of the system that...
Repro steps:- Open SubEmitterIssue from the attached project- Enter Playmode- Observe error in the console: "Sub-emitters must be ch... Read more
[macOS][IL2CPP] Build fails when using IL2CPP as Scripting Backend
Steps:1. Create a New Project2. Player Settings > Other Settings > Scripting Backend > IL2CPP3. Build for Standalone Result... Read more
Wrong color when baking with HDR emission and Enlighten
Steps to reproduce: 1. Open gfx test project folder2. Open scene 640-BakedLightingEmissionHDR3. Switch backend to enlighten4. Increa... Read more
Graphics API option is missing from Facebook Gamesroom (windows)
Graphics API option is missing from Facebook Gamesroom (windows) 1. Open attached project2. Change platform to Facebook3. Go to buil... Read more
OnApplicationPause is not called when a scene is loaded additively.
Steps to Reproduce:- Open the attached project- Open Assets/Scenes/Scene1.unity- Press Play Expected:- OnApplicationPause is called ... Read more
[Post Processing][XR] Single pass instancing displays right eye only whe...
How to reproduce:1) Create a new project.2) Set the XR SDK to OpenVR.3) Install the Post Processing package (2.0.14-preview)4) Set s... Read more
[Terrain] Tools still active when in the Terrain Settings tab (Specifica...
Repro steps:1. Create new Terrain2. Select the Settings tab of the Terrain Inspector3. Create Neighbor Tool will probably enable and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes