Search Issue Tracker
[OSX][GLCORE] Major Skinned Mesh Scene View Rendering Problems
Reproduction steps: 1. Open attached project "AnimationTest" 2. Open scene "Demo" 3. Enter play mode 4. Observe both Scene window an... Read more
[SceneView][Networking] Network Manager crashes Scene view when initialized
Repro steps: 1) Open the project and main scene 2) Play it and Press LAN Host in the Game view 3) Press Client Ready 4) Click on Sc... Read more
[ImageEffects] Screen Space Reflection effect with Biliteral Upsample ca...
Steps to reproduce: 1. Open the attached project 2. Open 'bug' scene 3. Inspect 'Main Camera' game object, notice it has SSR effect... Read more
[StandaloneBuild][Lighting] Loading scene from Asset Bundle breaks light...
How to reproduce: 1. Open the attached project 2. Open BundleScene scene and build Lighting 3. Build asset bundle BugRepro->BuildBun... Read more
UNetWeaver error when using SyncListStruct<T> with any type
Steps to reproduce: 1) open the project 2) look into console for error messages 3) check HowToMakeErrors.cs file for code Read more
[NetworkIdentity] Object with NetworkIdentity ignores DontDestroyOnLoad()
Repro steps: 1) Open the project and LobbyScene 2) Hit play and select LAN Host 3) Notice NetworkDontDestroyOnLoadObject in the Hier... Read more
SystemInfo.deviceUniqueIdentifier for WebGL returns n/a
-e: see title -repro: --build and run a project that calls SystemInfo.deviceUniqueIdentifier --NOTICE it returns "n/a" Read more
[WebGL] Joystick Input.GetKey Not Working with lots of joysticks setup
-e: see title, there are 6 joysticks setup and mouse axes. works well in editor -repro: --open project in editor --plugin gamepad -... Read more
[DX9] Unity crashed in GfxDeviceD3D9::DrawBuffers due to HandleD3DDevice...
To reproduce: 1. Open attached project 2. Run scene TestScene 3. Lock windows 4. Unlock windows 5. Crash in GfxDeviceD3D9::DrawBuffe... Read more
[Performance] Spiky framerate when when changing the cameras position th...
Reproduction steps: 1. Open attached project 2. Open and play the "CameraMove" scene (in Scenes folder) 3. The camera stutters while... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL