Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.1.0p1
Issue ID
705893
Regression
No
SystemInfo.deviceUniqueIdentifier for WebGL returns n/a
-e: see title
-repro:
--build and run a project that calls SystemInfo.deviceUniqueIdentifier
--NOTICE it returns "n/a"
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
ironfiftynine
Oct 05, 2016 02:59
I built a webgl game using Unity 5.4.0f3 and SystemInfo.deviceUniqueIdentifier still returns n/a
BonyYousuf
Nov 11, 2015 14:19
This will never be possible since WebGL uses javascript library and javascript can not access mac address of a device for security reason.