Search Issue Tracker
Fixed in 5.3.3
Votes
10
Found in
5.3.0b1
Issue ID
733444
Regression
No
[DX9] Unity crashed in GfxDeviceD3D9::DrawBuffers due to HandleD3DDeviceLost when locking windows
To reproduce:
1. Open attached project
2. Run scene TestScene
3. Lock windows
4. Unlock windows
5. Crash in GfxDeviceD3D9::DrawBuffers (stack in editor logs)
From log:
andleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3D device reset failed [invalid call]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Unity crashes or freezes when loading an AssetBundle with AssetBundle.LoadFromFile
- [Linux][Profiler] Missing Profiler error has thrown clicking the "Save Changes" button
- 1 frame long audio clip plays an inconsistent audio sample or does not play at all in the Timeline
- SerializedObject ApplyModifiedProperties is not returning true when editing a List field with custom editor code
- Labels Overlap in NavMeshObstacle Inspector when shape is set to "Box" and Inspector's width is small
Add comment