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Fixed in 5.3.3
Votes
10
Found in
5.3.0b1
Issue ID
733444
Regression
No
[DX9] Unity crashed in GfxDeviceD3D9::DrawBuffers due to HandleD3DDeviceLost when locking windows
To reproduce:
1. Open attached project
2. Run scene TestScene
3. Lock windows
4. Unlock windows
5. Crash in GfxDeviceD3D9::DrawBuffers (stack in editor logs)
From log:
andleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3D device reset failed [invalid call]
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