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Fixed in Unity 5.3.3

Votes

10

Found in

5.3.0b1

Issue ID

733444

Regression

No

[DX9] Unity crashed in GfxDeviceD3D9::DrawBuffers due to HandleD3DDeviceLost when locking windows

Graphics - General

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Priority: 3Not yet prioritized for a release

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Severity: 1Crash, freeze, data loss, work stops

To reproduce:
1. Open attached project
2. Run scene TestScene
3. Lock windows
4. Unlock windows
5. Crash in GfxDeviceD3D9::DrawBuffers (stack in editor logs)

From log:
andleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3D device reset failed [invalid call]

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