Search Issue Tracker
Fixed in 5.3.3
Votes
10
Found in
5.3.0b1
Issue ID
733444
Regression
No
[DX9] Unity crashed in GfxDeviceD3D9::DrawBuffers due to HandleD3DDeviceLost when locking windows
To reproduce:
1. Open attached project
2. Run scene TestScene
3. Lock windows
4. Unlock windows
5. Crash in GfxDeviceD3D9::DrawBuffers (stack in editor logs)
From log:
andleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3D device reset failed [invalid call]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize button release when first releasing the "LShift" button and then "Numpad2"
- Reflection Probe doesn't load until it's selected in the Hierarchy window when the project has been opened
- "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
- Configurable joints become bouncier when setting "Bounciness" below 1
- Prefabs get corrupted when editing Particle System curves
Add comment