Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.1f1
Issue ID
734112
Regression
Yes
[NetworkIdentity] Object with NetworkIdentity ignores DontDestroyOnLoad()
Repro steps:
1) Open the project and LobbyScene
2) Hit play and select LAN Host
3) Notice NetworkDontDestroyOnLoadObject in the Hierarchy window, which has a script with DontDestroyOnLoad function
4) Hit Ready/Not Ready button in the Game view and notice that the NetworkDontDestroyOnLoadObject was destroyed
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
angusmf
Dec 07, 2015 13:44
Is the object really destroyed? I'm seeing this issue (seemingly) with the network lobby beta project, however, if you add a debug message to OnApplicationQuit, you can see the object is actually still there, but doesn't appear in the hierarchy.