Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0b1
Issue ID
733959
Regression
No
[ImageEffects] Screen Space Reflection effect with Biliteral Upsample causes artifacts on some surface corners
Steps to reproduce:
1. Open the attached project
2. Open 'bug' scene
3. Inspect 'Main Camera' game object, notice it has SSR effect applied with 'Biliteral Upsample' enabled
4. Open Game View
5. Notice the corners of the table look "smudgy" (See attached screenshot)
6. Disable the 'Biliteral Upsample' on Screen Space Reflection component, notice the corners are rendered correctly
Note: Seems to be more visible on metallic surafecs. Not 100% sure if it only happens on metallics though.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment