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Directional Lightmaps produce green/white artefacts for specific scene
Duplicate: http://issuetracker.unity3d.com/issues/gi-lightmapping-artifacts To reproduce: 1. Open attached project (Blender is requ... Read more
Physics 2D Raycaster triggers events on objects that are behind the camera
Reproduction steps: 1. Open the attached project 2. Open the "mainscene" scene 3. Set the main camera to orthographic, enable the at... Read more
Editor crashes at VertexBufferD3D9::EndWriteVertices or CreateDirect3D11...
To reproduce: 1. Open the scene "PianoHero" in "Assets\Game\Scenes\PianoHero 3\PianoHero" 2. Press "Play" 3. After the scene loads, ... Read more
[Canvas] Destroying canvas causes memory leak
Reproduction steps: 1. Open attached project 2. Open and play the "GUILeak" scene 3. There is a "GUILeak" object in the scene that w... Read more
[Projector] Projectors renders twice per affected object if there is any...
To reproduced: 1.Create new project, import attached "repro" package. 2.Open and play "repro" scene, notice projected blue box on pl... Read more
ParticleSystem>Collision: Enable Dynamic Colliders has no effect
ParticleSystem>Collision: Enable Dynamic Colliders has no effect 1. What happened ParticleSystem>Collision: Enable Dynamic Collider... Read more
ParticleSystem>Collision: Max Collision Shapes fail for values greater t...
ParticleSystem>Collision: Max Collision Shapes fail for values greater than 1 1. What happened ParticleSystem>Collision: If Max Col... Read more
ParticleSystem.Emit(params,count) ignores original startSpeed setting
ParticleSystem.Emit(params,count) ignores original startSpeed setting 1. What happened ParticleSystem.Emit(params,count) ignores or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL